Beth's Archive

Activision fumbles Guitar Hero backwards-compatibility

This item was filled under [ Technology ]

Remember how cool it was when you bought Rock Band 2 and imported all the songs from the last Rock Band? Well, all but three of them. But remember how you got the sense that, yes, this isn’t just a game, but a platform unto itself? After all the content spilled across various Guitar Hero discs and iterations, remember how cool it was to know that Harmonix and Electronic Arts wanted to give you all your rock in one place? Remember that?

This week you can recreate that moment when you buy Guitar Hero 5 and import all the songs from the last Guitar Hero. Well, all but 50 of them. That’s right, 50 of the last game’s 85 songs didn’t make the transition. It seems that Activision couldn’t get their act together when it came to whatever licensing shenanigans needed to happen behind the scenes. So when you pay the token fee that goes to Activision’s legal department for clearing all the paperwork to ensure you can play fewer than half of the last game’s songs, remember that this is just a game, and not a platform.

But Activision pledges they haven’t yet given up! There could, maybe, be more on the way. Possibly. Depending on how it goes. Perhaps for a fee, perhaps for free, who knows.

And to further celebrate Activision’s obvious love of the music, above is a video of how ridiculous it looks when you have Kurt Cobain as your lead singer. Ouch.

Follow this link to our sister site, Fidgit, for the list of lucky songs that made the jump from the last Guitar Hero

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Who needs a Wii when you can play Half-Life with real guns?

This item was filled under [ Technology ]

Waterloo Labs is a group of breathlessly enthusiastic engineering nerds in Austin. For their latest project, they rigged up a big screen with accelerometers that sense the position of any impact. They then projected Half-Life onto the screen and hired a shooting instructor to shoot guns at the image. The shooting instructor is so cool he not only wears sunglasses at night, but he wears sunglasses at night when he’s shooting.

The best part of the video is when the lovable engineering nerds decide not to miss out on the fun and take shovels to the screen. They have no illusions about being cool and instead giggle like schoolgirls as they whack away with the shovels. Great job, Waterloo Labs! But next time, if you really want to endear yourselves to us videogaming nerds, bring crowbars instead of shovels.

This post is from our sister site, Fidgit, which is all about gaming. Head on over for more game news and reviews.

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Syd Mead explains the evolution of the TRON light cycle

This item was filled under [ Technology ]

Syd Mead explains the evolution of the TRON light cycle

The proof-of-concept footage for TRON Legacy has been online for a while. But it wasn’t until Comic Con that the hi-res version of the videos was put online (check it out here). And, of course, the various YouTube videos of a practical version of the light cycle, proudly displayed at a promotional event at a recreated arcade from the original TRON (here’s one that cuts to the chase). After all this footage, I am officially psyched, and more so about the light cycle than anything else (frisbees haven’t aged as well as supercool virtual motorcycles). So I reinstalled TRON 2.0 and even dug up the notes from an interview I did with Syd Mead, the designer of the light cycle, back in 2003.

Follow this link to our sister blog, Fidgit, for Mead’s explanation of the evolution of the TRON light cycle.

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